Argrav Kelnris ♦
Nov 10, 2015 22:59:59 GMT -5
Post by Margorr on Nov 10, 2015 22:59:59 GMT -5
Full Name: Captain Argrav Kelnris
*Nick Name(s): Captain,
Gender: Male
Pronouns: He/Him/His
Age: He’d be the animal equivalent of 40
Species: Wildcat
Appearance: Argrav is a silver furred wildcat, with two torn ears, and amber eyes. He’s got a sturdy build, and the fact that he’s missing both his left arm and leg do not detract from his overall intimidating appearance. His left leg has been replaced by a wooden one, he’s missing it up to his mid thigh. Argrav is also missing his left arm up to mid forearm, and that has been replaced by a prosthetic as well, with a large silver hook in place of a hand. He dresses in fitted pants, with one leg tucked into his boot, the other rolled up to where his knee would be. His shirt is fitted as well, and he wears a heavy dark blue coat over that, which is always unbuttoned.
Personality: Captain Argrav is a former slave ship captain. He has little regard for the life of others, if they can’t prove themselves to him. He is very superstitious, and keeps a good luck charm or two around him at all times. He’s ferociously dedicated to whatever task is at hand, often neglecting other duties to get a task done. He’s observant though, and thinks he knows for the most part where he stands with others.
Allies: His horde
Enemies: Anybeast that stands in his way
Strengths: He’s got a good sense of direction, it comes from years of sailing, and work as a navigator. Argrav is fairly strong, and a skilled fighter. He fights one handed with his harpoon. He has good aim.
Weakness: While he’s used to his prosthetics, they can still hinder him, especially his leg. He is very possessive, and can get rather impatient, and he is physically abusive towards his subordinates. He has been completely declawed.
*Goal: Conquer Mossflower, and live in Redwall Abbey, once he’s liberated it from the hands of the woodlanders
Background: Argrav came to Mossflower when his ship wrecked on its shores not too far from the River Moss. He survived, along with a few of his crew and slaves, and he moved North. Through his strength as a fighter and determination, Captain Argrav gathered followers, usually taking over vermin bands by defeating their leader in combat. He formed quite an army, and swept across the North, gathering more strength, and selling off conquered woodlanders as slaves, keeping some of the more interesting ones for himself. He’s decided to move back south towards Mossflower after hearing stories of Redwall Abbey, and has decided he wants to make it his next conquest.
*Quirks: I don’t think it counts as a quirk, but he’s rather superstitious.
*Weapons: He has a hook for his left paw, and he wields a harpoon.
*Other things that may be important: TBD
*Nick Name(s): Captain,
Gender: Male
Pronouns: He/Him/His
Age: He’d be the animal equivalent of 40
Species: Wildcat
Appearance: Argrav is a silver furred wildcat, with two torn ears, and amber eyes. He’s got a sturdy build, and the fact that he’s missing both his left arm and leg do not detract from his overall intimidating appearance. His left leg has been replaced by a wooden one, he’s missing it up to his mid thigh. Argrav is also missing his left arm up to mid forearm, and that has been replaced by a prosthetic as well, with a large silver hook in place of a hand. He dresses in fitted pants, with one leg tucked into his boot, the other rolled up to where his knee would be. His shirt is fitted as well, and he wears a heavy dark blue coat over that, which is always unbuttoned.
Personality: Captain Argrav is a former slave ship captain. He has little regard for the life of others, if they can’t prove themselves to him. He is very superstitious, and keeps a good luck charm or two around him at all times. He’s ferociously dedicated to whatever task is at hand, often neglecting other duties to get a task done. He’s observant though, and thinks he knows for the most part where he stands with others.
Allies: His horde
Enemies: Anybeast that stands in his way
Strengths: He’s got a good sense of direction, it comes from years of sailing, and work as a navigator. Argrav is fairly strong, and a skilled fighter. He fights one handed with his harpoon. He has good aim.
Weakness: While he’s used to his prosthetics, they can still hinder him, especially his leg. He is very possessive, and can get rather impatient, and he is physically abusive towards his subordinates. He has been completely declawed.
*Goal: Conquer Mossflower, and live in Redwall Abbey, once he’s liberated it from the hands of the woodlanders
Background: Argrav came to Mossflower when his ship wrecked on its shores not too far from the River Moss. He survived, along with a few of his crew and slaves, and he moved North. Through his strength as a fighter and determination, Captain Argrav gathered followers, usually taking over vermin bands by defeating their leader in combat. He formed quite an army, and swept across the North, gathering more strength, and selling off conquered woodlanders as slaves, keeping some of the more interesting ones for himself. He’s decided to move back south towards Mossflower after hearing stories of Redwall Abbey, and has decided he wants to make it his next conquest.
*Quirks: I don’t think it counts as a quirk, but he’s rather superstitious.
*Weapons: He has a hook for his left paw, and he wields a harpoon.
*Other things that may be important: TBD